So let's see what I did in 2013. As I already promised a year ago there were no new games from me last year like there were a few in 2012. Instead there were lots of other stuff.
Last year I released my first demo which is basically a nice graphical presentation with some music. My first two demos were more just visualizations for certain music but the third one that I also managed to release last year was really a proper demo in my opinion.
As something completely new that I haven't done before I started creating music. Basically I've always wanted to make music as long as I can remember but it was only until now that I actually started doing it. Indeed I managed to get six songs out in 2013 and a lot more will be coming this year. All this music also had some nice visualizations like the demos I mentioned earlier although not as flashy. As a result I more than doubled the content on my YouTube channel.
But I didn't completely forget about coding, the thing I've always been doing, even though I didn't create any new games. There was a Linux version of Strafe, a nice open source fluid simulator and just some time ago SteamBot, a web crawler that goes through the Steam community. However, last year I was also supposed to realease the FMOD spectrum analyzer that is currently listed in the upcoming stuff. It's really a shame because basically it had already been finished for the whole year but I've had a plan to recode it to use newer OpenGL version. Well, sadly that didn't happen but it should be out this year (hopefully).
Then what about the upcoming year? As already mentioned there will at least be more music and that FMOD spectrum analyzer but I also have a new game in plans, too (yay). Other than that I don't think I have any great plans so we'll see if I come up with some other cool stuff.
So some time ago I created this web crawler I call SteamBot. It was a huge burst of inspiration that I got and the bot is now alive and crawling.
The idea here is to go through profiles in the Steam community and gather some statistics. To make it interesting for you guys these stats are publicly visible on the internet. There is now a small website that shows what the SteamBot has found out: SteamBot website.
So, I created cinematic drum and bass music. I don't know if that's a real thing but here you go anyway. Most intriguing: Keep Calm
After such a while and a few songs of my own I'm releasing another demo. Almost the same thing that it's been with my songs but the song in this one is not by me and the visuals are so much more stunning. Indeed, it took months to create this visual experience.
So why wait any longer: go check it out!
Unfortunately this video is not available on Vimeo because of insane syncing problems with that website. YouTube was more cooperative, so that's it.
So there we go, Orientation and Cavernous:
Also a note: the next thing I am going to release will finally not be more music by me but a demo this time. In fact, it's basically the same thing but the music is not by me and the visuals will be that much more stunning.
On an other note I can't really work on my projects other than music during this summer, so there's gonna be a few more songs. Once the summer is over I can finish some of the stuff that is currently listed on the upcoming stuff section.
Another song by me is out now! It is also an 8-bit song like the previous one and comes with a nice visualization. Check it out:
Once again a new section arrives on this site as I'm also creating music now. All the music is going to sport some kind of visualization, too. Check out the brand new music section.
For now there's only one song, Epoch, but expect more to come soon.
I released another demo: ZuneInc - Maneesh!
Next I'm planning to start releasing music created by me and not just feature music by other people. That music is also gonna feature some kind of visualization like this demo but way more simpler as the visuals won't be the main deal.
Some experimental stuff. This time a fluid simulator and the source code can be freely used for anything as usual. Get it here: Fluid simulator.
On top of releasing something I also removed something from this site for the first time ever. It was in the experimental stuff: a ray tracer. As the oldest experimental program on this site it was really crappy, the code was quite horrible and I just thought that it doesn't really provide anything useful for anyone. But don't worry, I have a newer and way better ray tracer available in the same experimental stuff section (actually have had for quite some time now).