It's been a terribly long time since I've written or released anything here which is a real shame, and I really haven't got much work done on any stuff either. I do have a lot of plans to make some of my older stuff open source and release them on GitHub and of course create some music with nice visualizations.
But anyway, I've just released the source code of SteamBot, the Steam community web crawler, on GitHub under the MIT license. Do consider however, that you should not run your own instance of the SteamBot because there already is one being run by myself and it doesn't give any benefit to run more instances. I'm only releasing the code for people to learn stuff.
I just released the software library that I first used in the game The Apocalyptic One Two, and after that in my demos and the numerous music visualizers. The library is called STRF and is now available on GitHub under the MIT license!
The library is coded in C++ and could be very useful when creating games and other graphical programs that use OpenGL 2.
So, I made all my experimental projects available on GitHub. This means that you can now easily fork my projects, get the sources on you Git and so forth. My projects are also officially public domain now, so feel free to use the source codes for anything you want.
So, after a bit too long of a while, I'm releasing a new song called Aphelion. The genre is ambient and the visualization video is rather interesting this time.
There was also another song I released in June: Equinox, that I didn't separately announce at the time. Hopefully it won't take 3 and a half months to release my next song.
So finally after years of waiting I have finished and released the FMOD music visualizer. The program visualizes the spectrum of music using the FMOD library and you are allowed to use the program source code for anything you want.
Now that that is out of the way I don't have any great projects anymore at this point. The are a few ongoing projects listed on the upcoming stuff however.
So it seems that it's been a very slow start for this year as I haven't been able to release a lot of anything. I've been damn busy and haven't really been able to work on any projects.
But now I'm releasing a new song that contains some voice lines from the game Unreal Tournament III: Shun Real. There's also an instrumental version available for that song. In addition I released another song a few months ago that I haven't announced here separately: Ice Grotto cover. It is a cover of a song from an old DOS game Heretic: Shadow of the Serpent Riders.
I have planned to get the spectrum analyzer, that is currently listed in the upcoming stuff, finished next. I do hope that I could finally release that one.
So let's see what I did in 2013. As I already promised a year ago there were no new games from me last year like there were a few in 2012. Instead there were lots of other stuff.
Last year I released my first demo which is basically a nice graphical presentation with some music. My first two demos were more just visualizations for certain music but the third one that I also managed to release last year was really a proper demo in my opinion.
As something completely new that I haven't done before I started creating music. Basically I've always wanted to make music as long as I can remember but it was only until now that I actually started doing it. Indeed I managed to get six songs out in 2013 and a lot more will be coming this year. All this music also had some nice visualizations like the demos I mentioned earlier although not as flashy. As a result I more than doubled the content on my YouTube channel.
But I didn't completely forget about coding, the thing I've always been doing, even though I didn't create any new games. There was a Linux version of Strafe, a nice open source fluid simulator and just some time ago SteamBot, a web crawler that goes through the Steam community. However, last year I was also supposed to realease the FMOD spectrum analyzer that is currently listed in the upcoming stuff. It's really a shame because basically it had already been finished for the whole year but I've had a plan to recode it to use newer OpenGL version. Well, sadly that didn't happen but it should be out this year (hopefully).
Then what about the upcoming year? As already mentioned there will at least be more music and that FMOD spectrum analyzer but I also have a new game in plans, too (yay). Other than that I don't think I have any great plans so we'll see if I come up with some other cool stuff.